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How to play sound in html executable
How to play sound in html executable








how to play sound in html executable
  1. #HOW TO PLAY SOUND IN HTML EXECUTABLE HOW TO#
  2. #HOW TO PLAY SOUND IN HTML EXECUTABLE CODE#

Then once the sound is loaded into the secondary sound buffer we then get a IDirectSound3DBuffer8 interface to that sound buffer which then lets us control the 3D parameters. We still load sounds into a secondary sound buffer of type IDirectSoundBuffer8 except in the buffer description we bitwise the DSBCAPS_CTR元D parameter to let Direct Sound know that we will be manipulating the sound in a 3D manner. The final concept is the use of the IDirectSound3DBuffer8 interface. wav sound format with sound files recorded at 44100 KHz, 16bit, and mono. However there is one restriction for 3D sounds which is that they must be single channel (mono) only.ĭual channel (stereo) sounds will cause Direct Sound to send back errors. The audio format for 3D sounds can be anything just like 2D sounds, all you need to do is write the importer for the sound format. Then as the camera moves the listener position is updated and Direct Sound automatically takes care of mixing the 3D audio sounds using the updated listener position.

how to play sound in html executable

Most 3D applications will set the listener position to be the same as the first person camera view location.

how to play sound in html executable

There can only be a single listener ever. The listener is an interface that represents where the person that is listening is positioned in the 3D world.ĭirect Sound uses the listener's distance from the position of 3D sounds that are playing to make proper calculations so the sound playing is correct for 3D audio. The next important concept when implementing 3D sound using Direct Sound is the use of a listener. You could then create a bounding sphere around the river location and any one who enters that sphere then hears the sound of the river.Īnd the closer they get to the center of the sound in the sound bubble the louder the volume is of that sound. This makes it very easier to create "sound bubbles" around 3D models.įor example you might have a river located at a specific position in the world. The x, y, and z position of the sound are the same as the left handed coordinate system DirectX uses for graphics. The first concept with 3D sound is that all sounds now have a 3D position in the world.

#HOW TO PLAY SOUND IN HTML EXECUTABLE CODE#

We will modify the original code so that sounds are now 3D instead of 2D. The code in this tutorial is based on the earlier Direct Sound tutorial.

#HOW TO PLAY SOUND IN HTML EXECUTABLE HOW TO#

This tutorial will cover how to implement 3D sound using Direct Sound in DirectX 11 with C++.










How to play sound in html executable